As the company has previously explained, bookings are equal to the amount of virtual currency, which Roblox calls “Robux,” that’s purchased by its users during a time period - something that Roblox says provides a timelier indication of trends. Roblox revenue grew 2% year-over-year to $517.7 million in the quarter, but Wall Street tends to focus on another figure called bookings, which represents both the revenue plus the change in deferred revenue during the period and other non-cash adjustments. The company, which caters to a younger demographic with its virtual-world gaming platform, reported a loss of $297.8 million, or 50 cents per share, when analysts had forecast a loss of 32 cents a share. One of the big players in the “metaverse” space, gaming platform Roblox, saw its stock tumble by more than 15% in pre-market trading on Wednesday after reporting a wider-than-anticipated loss in its third-quarter earnings.
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